Thursday, May 12, 2011

MATTHEW REEDY
Teaching Experience


Adjunct Professor
Herzing University, Madison, WI
Courses are structured as eight-week Terms that concentrate
on specific design concepts, techniques, and software.

GD 400 - Game Development II
Students develop a video game from concept to publication.
Students typically form teams in order to share several game development tasks / roles.
Tasks include: level design, asset design, modeling, animation, programming, and testing.
Various software is used including Maya, Unity, GameMaker, and Photoshop.
Various programming languages are used including Java, C++, and C#

GA 400 - Print Portfolio Design
Students refine design projects to develop a consistent and well-rounded portfolio.
Student develop a brand identity and print collateral that complement their portfolio.
Student continue to sharpen their design skills and understanding of design concepts.

GA 220 - Pixel-Based Design
An in-depth study of Adobe Photoshop for both graphic design and gaming applications.
Students practice advance techniques to enhance and manipulate pixel-based imagery.
Proper file preparation for print, web, and various electronic media is also stressed.

GA 205 - Digital Illustration
An in-depth study of Adobe Illustrator to create vector-based imagery, icons, and symbols.
Students learn about semiotics, layout design, and create diagrammatic illustrations.
Fundamental design principles and practices are also presented and stressed throughout
the course.

GA 105 - Digital Photography
Compositional concepts such as symmetry, cropping, grouping, pattern, and depth of field
are stressed. Students practice and master optical systems such as aperture, ISO, and shutter speed. Students practice studio photography, as well as, landscape, architectural, low-light, and “action” photography.

GA 102 - Graphic Design Applications
Provides an overview of the industry standard Adobe Creative Suite.
Students use and seemlessly combine the strengths of each design program
to accomplish various design goals - layout, typography, iconography, photo
manipulation, and digital illustration.

GA 101 - Graphic Design Fundamentals
Student are introduced to Adobe InDesign, the industry-standard layout design
program. Students are taught a history of graphic design, anatomy of typography,
layout fundamentals including Grid and Non-Grid design solutions, as well as, image
optimization and placement. Fundamental design processes & concepts are greatly stressed.

Lecturer
University of Wisconsin, Madison, WI

ART 356 - Print Production Techniques
Students learned and used the industry standard Adobe Creative Suite to accomplish
various design projects and assignments. Extensive research of subject matter was required to successfully complete projects. In-depth study of printing processes, methods & modalities was required to properly prepare design work for print & digital reproduction.

Graphic Design Instructor
University of Wisconsin, Madison, WI

PEOPLE Program ~ (Pre-College Enrichment Oportunity Program for Learning Excellence)
Introduce graphic design as a viable career path. Teach high school students fundamental design concepts, practices, and technologies. Students learn how to conceptualize and
implement their ideas digitally using the Adobe Creative Suite.

industry skills
InDesign
Quark XPress
Illustrator
Acrobat Pro
Photoshop
Light Room
Final Cut Pro
Bridge

Dreamweaver
HTML
CSS
Javascript

Word
Excel
Powerpoint
Outlook

Digital photography
Digital printing
Digital file management
Web content maintenance

education
MA Graphic Design University of Wisconsin Madison, WI
BA Visual Communications St. Norbert College De Pere, WI